STRIKE FODDER
Inferno Quad-Tank
Light, cheap and easily mass-produced, the inferno quad-tank is a narrow-AI attack drone capable of autonomous action against enemy targets… if collateral damage is not a big concern.
Armed with a primary pulse cannon and secondary anti-personnel chin turret, the quad-tank is an excellent balance between offence, defence and economy.
Since the unit lacks a living pilot and the AI is non-sentient, even the most morally constrained commander need not hesitate to use the Inferno in vanguard wave attacks.
However the Inferno does come with an ethical downside. When massed formations are unleashed during an invasion the collateral damage can be exceptionally high. For this reason the armies of The Assimilated favour use of the Inferno, using the indiscriminate destruction to spawn new legions of Cube Drones.
Other empires should carefully weigh the pros and cons of deploying the Inferno in large numbers, lest the fruits of their conquests be laid waste during the taking.
- Rated for zero-G or atmospheric strike roles.
- Light Armour.
- Light Weapons.
- Low Start-Up and Base Price.
- Indiscriminate Targeting with high Collateral Damage
- Light Cargo Bulk.
Firepower: 0.5
AT#: 1
Accuracy: 20%
Collateral Damage: 5
Defence: 20
Speed: 0
Cargo Bulk: -5
Bandwidth: 18 fm (fabrication modules)
PF Start-up: 75 unobtanium
Base Price: 5
Max Queue: 50
Maurader MkI LIGHT Power ArmoUr
The Marauder line of infantry power armour has become the galaxy-wide standard for shock-troops, space marine officers and elite grunts of all stripes and species.
Initially designed by the Zeta Rediculan Hegemony to augment their storm troopers while raiding down the gravity well, the ever-industrious Zetans quickly saw an opportunity for export, expanding the line to accommodate all bi-pedal humanoid species.
The MkI Maurauder power armour is your entry-level heavy protection for a squad of troopers. It has environment control, including basic zero-G pressurization. The augmented reality HUD assists manual weapons fire, threat detection and target painting for fire-linked squad mates.
Most important of all, the armour components are modular, allowing the users to upgrade to the MkII and MkIII medium and elite designs as need and funding become available.
- Rated equally for atmospheric or zero-G combat.
- Low Cargo Bulk.
- Moderate Armour.
- Moderate weapons.
Firepower: 1.22
AT#: 1
Accuracy: 30%
Collateral Damage: 2
Defence: 80
Speed: 0
Cargo Bulk: -10
Bandwidth: 60 fm (fabrication modules) PF Start-Up >> 200 Unobtanium Base Price >> 22 Max Queue >> 50
Maurader MkII MEDIUM Power ArmoUr
The fourth and final model in the line of mechas produced by the Trans-Imperial Xeon Corporation, the MkIV is the ultimate pinacle of mobile warfare in the galaxy.
…almost twice as fast as the MkI, making it the fastest true capital in the galaxy. Rated as a medium capital, the MkII mounts heavy armour plating and formidable weaponry on an agile, long range strike platform.
capable of folding a staggering 180 light-years in a single Standard Cycle, the MkII suit is ideal for deep strike missions or mobile reserve on empire defence. The unit is so fast it has difficulty working in larger fleet formations. MkII pilots are infamous for leaving picket and support units behind, finding themselves cut off and over-extended deep in enemy territory.
- Rated equally for atmospheric or zero-G combat.
- Ultra-fast interstellar speed.
- Heavy hull plating and shields.
- Zero cargo capacity.
- Above average weapons.
Firepower >> 36.47
#AT >> 2038
Accuracy >> 70%
Collateral Damage >> 0
Defence >> 98
Speed >> 90 LYW (light-years/week)
Lift >> 0
Upgrade from Aegis-Class MkII Terran Battlecruiser:
Retrofit Rig Bandwidth >> 1000 fabrication module weeks
Retrofit Rig Max Queue >> 5
Production Facility Start-up Cost >> 1000 Unobtanium
Base Price >> 75
Maurader MkIII ELITE Power ArmoUr
Designed by the Zeta Rediculans for their frequent gravity well raids, the MkIII Marauder elite power armour is optimized as the ground force anvil to the hammer of the Cerberus-Class Corsairs.
Acting as forward spotters and fire support, the MkIII Marauder can fire-link the targeting data from the entire squad to the Cerberus fire control, effectively giving each friendly corsair at the same system double the number of attacks.
Even without coursair top cover, a squad of elite shock troops equipped with the MkIII Marauder are formidable in their own right, and remarkably hard to kill. Full zero-G and environmental controls, a miniature unobtanium reactor, adaptive armour, gimballed personal jump jets and AI augmented threat-avoidance with autonomous HUD targeting all make it the galaxy’s ultimate battle panoply for the discriminating combatant.
That and it just looks bad-ass.
- Rated for atmosphere or zero-G.
- Heavy armour.
- Moderate weapons.
- Light cargo bulk.
Firepower >> 10.95
#AT >> 12
Accuracy >> 50%
Collateral Damage >> 0
Defence >> 95
Speed >> 90 LYW (light-years/week)
Lift >> 120
Sensor Range >> 1 light-year
Bandwidth >> 450 fabrication modules
Max Queue >> 5
Production Facility Start-up Cost >> 600 Unobtanium
Base Price >> 200
Space Marines
The grunts of the galaxy, every empire fields their own iteration of the iconic space marine. Kitted out for vacuum combat in zero-G or down the gravity well, these shock troops are cheap, expendable and easy to transport. squads of space marines will go anywhere and do almost any task assigned to them.
- Rated for zero-G or gravity well combat.
- Zero interstellar speed.
- Armoured defence against small arms fire.
- Manual targeting energy or kinetic weapons.
Firepower >> 10.95
#AT >> 12
Accuracy >> 50%
Collateral Damage >> 0
Defence >> 95
Speed >> 90 LYW (light-years/week)
Lift >> 120
Sensor Range >> 1 light-year
Bandwidth >> 450 fabrication modules
Max Queue >> 5
Production Facility Start-up Cost >> 600 Unobtanium
Base Price >> 200
Typhoon Heavy Hover-Tank
Small, cheap and easily mass produced, the Zeta-wing light fighter makes ideal low-tech fodder for overwhelming soft targets or subjugating neutral worlds. Arguably the best role for the Zeta is in massed fleet formations screening capitals, carriers and drop ships.
Lacking a self-powered interstellar drive or advanced flight and targeting control, this short range “snub” fighter is an expendable piece of hardware, mass produced by many empires across the galaxy for fleet CAP and in-system strike missions.
- Rated for zero-G or atmospheric strike roles.
- Zero interstellar speed.
- Agile defense.
- Manual targeting energy weapons.
- Zero cargo capacity.
Firepower
>> 21.6 AT# >> 20 Accuracy >> 70% Collateral Damage >> 0 Defence >> 97 Speed >> 100 LYW (light-years/week) Lift >> 120
Upgrade from Aegis-Class MkI Terran Destroyer: Retrofit Rig Bandwidth >> 450 fabrication modules Retrofit Rig Max Queue >> 5 Production Facility Cost >> 400 Unobtanium Base Price >> 100