WARP FIGHTERS

Alpha-Wing Warp Fighter

The MkI Aegis-class destroyer is a marvel of Terran efficiency. With the tonnage of a light warship it is never-the-less rated as a medium capital: good speed, heavy hull plating and shields, full weapons spread and a significant cargo hold for fighter bays, ground troops and drop-ships. All engineered around a light hull design that is efficient and cheap to produce.

The only real drawback to the class is that it is a victim of its own success: warlords, mercenary squadrons, pirates and corporate security all favour the Terran destroyer, frequently driving up the cost on the open market.

For Terran empires the class gets even better. The MkI design permits extensive retrofits of the hull for upgrade to the more powerful MkII Aegis-class battlecruiser. In turn the battlecruiser can be retrofitted into the mighty MkIII dreadnaught, one of the most powerful interstellar capital ships in the galaxy. The secrets of retrofitting the MkII and MkIII are only known to Terran empires, though systems with production facilities already in place can be conquered and enslaved by other empires.

  • Moderate interstellar speed.
  • Heavy hull plating and shields.
  • Medium cargo capacity.
  • Above average weapons.
Firepower >> 10.95
#AT  >>  12
Accuracy >> 50%
Collateral Damage >> 0
Defence >> 95
Speed >> 90 LYW (light-years/week)
Lift >> 120
Sensor Range >> 1 light-year
Bandwidth >> 450 fabrication modules
Max Queue >> 5
Production Facility Start-up Cost >> 600 Unobtanium
Base Price >> 200

Beta-Wing Warp Fighter

The fourth and final model in the line of mechas produced by the Trans-Imperial Xeon Corporation, the MkIV is the ultimate pinacle of mobile warfare in the galaxy.

…almost twice as fast as the MkI, making it the fastest true capital in the galaxy. Rated as a medium capital, the MkII mounts heavy armour plating and formidable weaponry on an agile, long range strike platform.

capable of folding a staggering 180 light-years in a single Standard Cycle, the MkII suit is ideal for deep strike missions or mobile reserve on empire defence. The unit is so fast it has difficulty working in larger fleet formations. MkII pilots are infamous for leaving picket and support units behind, finding themselves cut off and over-extended deep in enemy territory.

  • Rated equally for atmospheric or zero-G combat.
  • Ultra-fast interstellar speed.
  • Heavy hull plating and shields.
  • Zero cargo capacity.
  • Above average weapons.

Firepower >> 36.47
#AT  >>  2038
Accuracy >> 70%
Collateral Damage >> 0
Defence >> 98
Speed >> 90 LYW (light-years/week)
Lift >> 0

Upgrade from Aegis-Class MkII Terran Battlecruiser:
Retrofit Rig Bandwidth >> 1000 fabrication module weeks
Retrofit Rig Max Queue >> 5
Production Facility Start-up Cost >> 1000 Unobtanium
Base Price >> 75

Delta-Wing Warp Fighter

The fourth and final model in the line of mechas produced by the Trans-Imperial Xeon Corporation, the MkIV is the ultimate pinacle of mobile warfare in the galaxy.

…almost twice as fast as the MkI, making it the fastest true capital in the galaxy. Rated as a medium capital, the MkII mounts heavy armour plating and formidable weaponry on an agile, long range strike platform.

capable of folding a staggering 180 light-years in a single Standard Cycle, the MkII suit is ideal for deep strike missions or mobile reserve on empire defence. The unit is so fast it has difficulty working in larger fleet formations. MkII pilots are infamous for leaving picket and support units behind, finding themselves cut off and over-extended deep in enemy territory.

  • Rated equally for atmospheric or zero-G combat.
  • Ultra-fast interstellar speed.
  • Heavy hull plating and shields.
  • Zero cargo capacity.
  • Above average weapons.

Firepower >> 36.47
#AT  >>  2038
Accuracy >> 70%
Collateral Damage >> 0
Defence >> 98
Speed >> 90 LYW (light-years/week)
Lift >> 0

Upgrade from Aegis-Class MkII Terran Battlecruiser:
Retrofit Rig Bandwidth >> 1000 fabrication module weeks
Retrofit Rig Max Queue >> 5
Production Facility Start-up Cost >> 1000 Unobtanium
Base Price >> 75

Gamma-Wing Warp Fighter

The MkI Aegis-class destroyer is a marvel of Terran efficiency. Rated as a medium capital, it has all the tools: good speed, heavy hull plating and shields, full weapons spread and a significant cargo hold for fighter bays, ground troops and drop-ships. All engineered around a light hull design that is efficient and cheap to produce.

The only real drawback to the class is that it is a victim of its own success: warlords, mercenary squadrons, pirates and corporate security all favour the Terran destroyer, frequently driving up the cost on the open market.

For Terran empires the class gets even better. The MkI design permits extensive retrofits of the hull for upgrade to the more powerful MkII Aegis-class battlecruiser. In turn the battlecruiser can be retrofitted and expanded into the mighty MkIII dreadnaught, one of the most powerful interstellar capital ships in the galaxy. The secrets of manufacturing effeciency for both the MkII and MkIII are only known to Terran empires, though systems that possess the technology can be conquered and enslaved by other empires.

  • Moderate interstellar speed.
  • Heavy hull plating and shields.
  • Medium cargo capacity.
  • Above average weapons.

Firepower >> 10.95
#AT  >>  12
Accuracy >> 50%
Collateral Damage >> 0
Defence >> 95
Speed >> 90 LYW (light-years/week)
Lift >> 120
Sensor Range >> 1 light-year
Bandwidth >> 450 fabrication modules
Max Queue >> 5
Production Facility Start-up Cost >> 600 Unobtanium
Base Price >> 200

Bug Warrior

Designed for a single purpose, the Excalibur-Class missile frigate is a pure skirmisher. Emphasizing speed and offence with the single-minded goal of getting the first shot in, not even a scrap of design afterthought has gone into defence.

Bristling with weapons on a skeletal frame, the Excalibur is little more than a powerful jump drive strapped to weapon launchers and magazines.

Packing a punch far above its weight class, several batteries of long range stand-off weapons give it a formidable first-strike capability in any engagement. Once the first salvo is away the ship is almost entirely defenceless, dependent on fleet pickets to keep it alive long enough to make subsequent salvos.

Excalibur crew tend to be very young or very old. Veterans of more than one engagement are rarer than water on dune. Huzzah!

  • Fast interstellar speed.
  • Zero hull plating or shields.
  • Zero cargo capacity.
  • Powerful weapons.
  • Skirmisher: one free round of attacks before battle starts.
Firepower >> 10.95
AT#  >>  12
Accuracy >> 50%
Collateral Damage >> 0
Defence >> 95
Speed >> 90 LYW (light-years/week)
Lift >> 120
Sensor Range >> 1 light-year
Bandwidth >> 450 fabrication modules
Max Queue >> 5
Production Facility Cost >> 600 Unobtanium
Base Price >> 200

Omega-Class Strike Dragoon

Bridging the gap between heavy fighter and light capital, the strike dragoon is a powerfully armed mobile gunship capable of sustained heavy combat in any sphere of battle.

Pound-for-pound, no other unit packs as much punch in such a small space. Massed formations are capable of subjugating whole star systems or taking down much larger capital ships, but where the class really excels is as a picket, screening friendly capitals in larger fleet formations.

  • Rated for zero-G or atmospheric strike and close support roles.
  • Slow interstellar speed.
  • Above average hull plating.
  • Moderate weapons.
  • Zero cargo capacity.
  • Excellent platform for small-scale raids, low intensity conflict or screening capital ships.

Firepower >> 10.95
#AT  >>  12
Accuracy >> 50%
Collateral Damage >> 0
Defence >> 95
Speed >> 90 LYW (light-years/week)
Lift >> 120
Sensor Range >> 1 light-year
Bandwidth >> 450 fabrication modules
Max Queue >> 5
Production Facility Start-up Cost >> 600 Unobtanium
Base Price >> 200